Hey guys, thanks to like my fanart of Miyabi’s VFX. Here i will show you how i build every thing up and making shader to support the whole effect looks more vibrant.
final preview
$$ \Large\textbf{Let's GO!} $$
First, put the model and set the animation in the timeline, and check the whole clip is looks like what you want.
model and animation
Before doing the particle, enable post-processing will help you enhance the visual impact. Cause animation system couldn’t record the volume setting, so i just pick up some basic volume with it.
without volume (post-processing)
with volume (post-processing)
my volume setting
$$ \textbf{First CutScene!} $$
Dark Zone
OK, here is my first cutscene. I decide to make a zone for this cut to emphasize the ghost inject the sword and power miyabi.
For the zone first, it’s pretty easy just make a half mesh like this.