Hey guys, thanks to like my fanart of Miyabi’s VFX. Here i will show you how i build every thing up and making shader to support the whole effect looks more vibrant.

final preview

final preview

$$ \Large\textbf{Let's GO!} $$

1. Setting model and animation


First, put the model and set the animation in the timeline, and check the whole clip is looks like what you want.

model and animation

model and animation

2. Add Volume (post-processing)


Before doing the particle, enable post-processing will help you enhance the visual impact. Cause animation system couldn’t record the volume setting, so i just pick up some basic volume with it.

without volume (post-processing)

without volume (post-processing)

with volume (post-processing)

with volume (post-processing)

my volume setting

my volume setting

3. Add particles


$$ \textbf{First CutScene!} $$


Dark Zone

02.mov

OK, here is my first cutscene. I decide to make a zone for this cut to emphasize the ghost inject the sword and power miyabi.

For the zone first, it’s pretty easy just make a half mesh like this.